May 13 2009

Oh, *yeah*, Square Enix?


I’m being serious. My reaction to that was to get even more inspired about MY BRILLIANT THING. I looked at the screenshots and thought, “you know, I should probably look around and see if people have posted example game files using Ruby, to get an idea how flexible that is,” and also had an idea about the sprite problem. I might be able to use Magus’s glide animation! I suffer from persistent self-destructive behavioral patterns!

See, the thing I don’t get is why they don’t care about normal fanfic. Okay, so there are two things I do not get, because I also don’t understand why they care at all – but given that they clearly do, I don’t see why it shouldn’t extend to all forms of derivative creative works.

Or, rather: maybe I do see why they care, in the abstract. I haven’t gotten to it yet, but I’ve read that Square Enix rewrote the ending of the DS port of Chrono Trigger to make it more consistent with the sequel, Chrono Cross. This was not popular with a lot of the more old-school fans, who frequently prefer to think of the events of Chrono Cross as being non-Chrono Trigger-canonical. (Spoilers: Chrono Cross puts Lucca in a refrigerator.)

The impression this gives me is that someone on the Square Enix creative team is one of those people who identifies so strongly with the story they want to tell that they feel a literal sense of trespass when other people play around in it.* (See: Jo Walton**.) They feel that they have suffered an injury; and the present state of copyright law appears to validate them in this. So, they use it to attack the people whom they perceive as having hurt them.

Cut for length.

* Which is a FASCINATING position to take when the canon in question is 1) a video game, with 2) a plot predicated on the existence of alternate realities. Okay, guys. I’ll be over here ON THE INTERNET

(my Squeenix love is so very conflicted)

** I can’t link to the original comment because I’ve kind of, uh, blocked Making Light in my HOSTS file. So I’m sometimes capable of fighting off the self-destructive impulses, when artificial aids are available.

*** I suspect that I might even be more sympathetic to all this if I didn’t have some deep-rooted, stubborn conviction of Square Enix’s own creative dishonesty, because they did something with their story that seemed wrong to me.

**** I wonder to what extent the evolution of fanfic in its current form coincided with the evolution of franchise television and comics. (Were radio dramas usually written by a bunch of different people, or was there usually just one writer?) The way people relate to fanfiction seems to me something that couldn’t have developed in a time when you weren’t exposed to narratives that both 1) had a clear and inaccessible source and provenance (aka, the TV station or publisher), and 2) changed hands.

May 11 2009


Tag: rpg maker,t: chrono trigger — 11:36 pm

I wasted it doing THIIIS



Apr 24 2009


Listening to Frog’s theme from Chrono Trigger makes my walk home feel like an epic journey.

Apr 22 2009

Important Japanese language research

Tag: t: chrono trigger,video games — 1:44 am

I think I may have discovered Japanese fandom’s equivalent term for “little black dress” – I think it’s “kokontouzai” (古今東西), which means basically “whenever wherever.” I have come to this conclusion entirely because someone called Oroshi’s blog calls Frog that.

Look, I even translated the relevant part of the entry! Very badly. Please correct me if you see mistakes because this is SERIOUS ACADEMIC WORK GOING ON RIGHT HERE.

Continue reading “Important Japanese language research”

Apr 20 2009

No one will understand this post.

Tag: t: chrono trigger,video games — 6:22 pm

I always forget to make sure Ayla’s in my party for the Blackbird. I always forget to save before going to talk to the Elder, too, so I can never go back and fix it. You’d think I’d learn eventually.

Spoilers up to Death Peak: Continue reading “No one will understand this post.”

Apr 19 2009

I love Chrono Trigger so much.

Tag: t: chrono trigger,video games — 3:40 am

And I discover new reasons to love it every time I replay it! For instance, thanks to the internet, I now know why the cavewoman’s name is “Ayla.” I didn’t last time! It enhances the experience!

Also, either the SNES translation lied to me, or I’ve had my gender-default goggles and and missed evidence to the contrary – the DS translation assures me that the ruler of the dinosaur people, Azala, is a woman! I thought she was a guy before. This is actually pretty consistent with the game’s ideas about power, because with the exception of Magus, all the other active political leaders in the game are female. We see Ayla, Queen Leene, and Queen Zeal moving around and doing things and interacting with people, but the male leaders – the two kings, the various village elders, the other cavepeople leader – are mostly shown sitting or standing still. Sometimes they get hurt, or somebody betrays them. This is an uncommon reversal! It makes me happy!

Lucca panicking and issuing denials regarding her sexuality when Ayla says she likes strong women is hilarious. I can’t believe I missed that. Was it different in the SNES translation?

Apr 16 2009

The DS port of Chrono Trigger has a new translation!

Tag: t: chrono trigger,video games — 12:29 am

And Frog doesn’t talk all forsooth-y anymore!


I knew that he talked normally in the original Japanese, but it’s still kind of startling. The Frog in my heart will always use “thou” incorrectly. And I will be so sad if Magus isn’t a little emo kid dripping ellipses all over everything.