Jul 10 2008

Second Life Adventures 4: DB Bailey’s Blinker Hall

Tag: second-life — 1:43 am

This will be short because, though DB Bailey’s stuff is incredibly awesome, I don’t know that the vocabulary yet exists to allow me to explain why. There is no critical lexicon for 3D environmental design! Someone make one so I can use it! This is too hard!

When you’re working in CG, it’s obviously possible to do a lot of stuff you can’t in real life. You can make stuff turn into something else when you look at it from a certain angle, or turn invisible when you go around it. You can make invisible walls, and visible walls you can go through. The thing is that, in the twenty years or so that 3D video games have been common, we’ve gotten used to these things happening. They’re called “bugs.” When we see them, we are not impressed.

Sometimes we should be impressed!

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